public void EnableCharPositionSupport() { if (_charPositions == null) { _charPositions = new List<CharPosition>(); _requireUpdateMesh = true; } }
/// <summary> /// /// </summary> /// <param name="textField"></param> public TypingEffect(TextField textField) { _textField = textField; _textField.EnableCharPositionSupport(); _backupVerts = new List<Vector3>(); }