FairyGUI.Stage.HandleMouseEvents C# (CSharp) Method

HandleMouseEvents() private method

private HandleMouseEvents ( ) : void
return void
		void HandleMouseEvents()
		{
			TouchInfo touch = _touches[0];
			if (touch.x != _touchPosition.x || touch.y != _touchPosition.y)
			{
				touch.x = _touchPosition.x;
				touch.y = _touchPosition.y;
				touch.UpdateEvent();
				onTouchMove.Call(touch.evt);

				if (touch.lastRollOver != touch.target)
					HandleRollOver(touch);
			}

			if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1) || Input.GetMouseButtonDown(2))
			{
				if (!touch.began)
				{
					_touchCount = 1;
					touch.begin();
					touch.button = Input.GetMouseButtonDown(2) ? 2 : (Input.GetMouseButtonDown(1) ? 1 : 0);
					this.focus = touch.target;

					if (touch.target != null)
					{
						touch.UpdateEvent();
						touch.target.onTouchBegin.BubbleCall(touch.evt);
					}
				}
			}
			if (Input.GetMouseButtonUp(0) || Input.GetMouseButtonUp(1) || Input.GetMouseButtonUp(2))
			{
				if (touch.began)
				{
					_touchCount = 0;
					touch.end();

					DisplayObject clickTarget = touch.ClickTest();
					if (clickTarget != null)
					{
						touch.UpdateEvent();

						if (Input.GetMouseButtonUp(1))
							clickTarget.onRightClick.BubbleCall(touch.evt);
						else
							clickTarget.onClick.BubbleCall(touch.evt);
					}
				}
			}
		}