static public int DrawPolygon(IntPtr l)
{
try {
FairyGUI.Shape self = (FairyGUI.Shape)checkSelf(l);
UnityEngine.Color a1;
checkType(l, 2, out a1);
UnityEngine.Vector2[] a2;
checkArray(l, 3, out a2);
self.DrawPolygon(a1, a2);
pushValue(l, true);
return(1);
}
catch (Exception e) {
return(error(l, e));
}
}