FairyGUI.ScrollPane.Refresh2 C# (CSharp) Method

Refresh2() static private method

static private Refresh2 ( ) : void
return void
        void Refresh2()
        {
            float contentXLoc = (int)_xPos;
            float contentYLoc = (int)_yPos;

            if (_aniFlag == 1 && !_isMouseMoved)
            {
                float toX = _container.x;
                float toY = _container.y;

                if (_yOverlap > 0)
                {
                    toY = -contentYLoc;
                }
                else
                {
                    if (_container.y != 0)
                        _container.y = 0;
                }
                if (_xOverlap > 0)
                {
                    toX = -contentXLoc;
                }
                else
                {
                    if (_container.x != 0)
                        _container.x = 0;
                }

                if (toX != _container.x || toY != _container.y)
                {
                    if (_tweener != null)
                        KillTween();

                    _tweener = DOTween.To(() => _container.xy, v => _container.xy = v, new Vector2(toX, toY), 0.5f)
                        .SetEase(Ease.OutCubic)
                        .SetUpdate(true)
                        .OnUpdate(__tweenUpdate)
                        .OnComplete(__tweenComplete);
                    _tweening = 1;
                }
            }
            else
            {
                if (_tweener != null)
                    KillTween();

                //如果在拖动的过程中Refresh,这里要进行处理,保证拖动继续正常进行
                if (_isMouseMoved)
                {
                    _xOffset += _container.x - (-contentXLoc);
                    _yOffset += _container.y - (-contentYLoc);
                }

                _container.SetXY(-contentXLoc, -contentYLoc);

                //如果在拖动的过程中Refresh,这里要进行处理,保证手指离开是滚动正常进行
                if (_isMouseMoved)
                {
                    _y1 = _y2 = _container.y;
                    _x1 = _x2 = _container.x;
                }

                if (_vtScrollBar != null)
                    _vtScrollBar.scrollPerc = _yPerc;
                if (_hzScrollBar != null)
                    _hzScrollBar.scrollPerc = _xPerc;

                UpdateClipSoft();
            }
        }