FairyGUI.GRoot.PlayOneShotSound C# (CSharp) Method

PlayOneShotSound() public method

public PlayOneShotSound ( AudioClip clip ) : void
clip UnityEngine.AudioClip
return void
        public void PlayOneShotSound(AudioClip clip)
        {
            Stage.inst.PlayOneShotSound(clip);
        }

Same methods

GRoot::PlayOneShotSound ( AudioClip clip, float volumeScale ) : void

Usage Example

Example #1
0
    static int PlayOneShotSound(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(FairyGUI.GRoot), typeof(UnityEngine.AudioClip)))
            {
                FairyGUI.GRoot        obj  = (FairyGUI.GRoot)ToLua.ToObject(L, 1);
                UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.ToObject(L, 2);
                obj.PlayOneShotSound(arg0);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(FairyGUI.GRoot), typeof(UnityEngine.AudioClip), typeof(float)))
            {
                FairyGUI.GRoot        obj  = (FairyGUI.GRoot)ToLua.ToObject(L, 1);
                UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.ToObject(L, 2);
                float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
                obj.PlayOneShotSound(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.GRoot.PlayOneShotSound"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
All Usage Examples Of FairyGUI.GRoot::PlayOneShotSound