FairyGUI.Utils.ToolSet.FlipRect C# (CSharp) Method

FlipRect() public static method

public static FlipRect ( Rect &rect, FlipType flip ) : void
rect UnityEngine.Rect
flip FlipType
return void
        public static void FlipRect(ref Rect rect, FlipType flip)
        {
            if (flip == FlipType.Horizontal || flip == FlipType.Both)
            {
                float tmp = rect.xMin;
                rect.xMin = rect.xMax;
                rect.xMax = tmp;
            }
            if (flip == FlipType.Vertical || flip == FlipType.Both)
            {
                float tmp = rect.yMin;
                rect.yMin = rect.yMax;
                rect.yMax = tmp;
            }
        }