FSO.LotView.Utils._2DSprite.Repurpose C# (CSharp) Method

Repurpose() public method

public Repurpose ( ) : void
return void
        public void Repurpose()
        {
            Pixel = null;
            Depth = null;
            Mask = null;
            WorldPosition = new Vector3();
            TilePosition = new Vector3();
            ObjectID = 0;
            Room = 0xFFFF;

            //rects are written always by sprite drawer
            FlipHorizontally = false;
            FlipVertically = false;
        }
_2DSprite