public override void Draw(UISpriteBatch batch)
{
var res = EditorResource.Get();
DrawTiledTexture(batch, res.Background, new Rectangle((int)Math.Floor(this.Position.X/-200)*200, (int)Math.Floor(this.Position.Y/ -200)*200, batch.Width+200, batch.Height+200), Color.White);
foreach (var child in Primitives)
{
child.ShadDraw(batch);
}
base.Draw(batch);
}