/// <summary>
/// Kill an actor's vocals, given a constant ID.
/// </summary>
public static HITResult SeqGroupKill(HITThread thread)
{
var src = thread.ReadByte();
if (src == (byte)HITPerson.Instance)
{
thread.KillVocals();
}
else
{
//TODO: Implement system for keeping track of which object created a thread
// and kill that thread's sounds (src == ObjectID).
}
return(HITResult.CONTINUE);
}