private void OnMouseEvent(UIMouseEventType type, UpdateState state)
{
if (m_Disabled) { return; }
switch (type)
{
case UIMouseEventType.MouseOver:
m_isOver = true;
if (!m_isDown)
{
m_CurrentFrame = 2;
if (OnButtonHover != null)
{
OnButtonHover(this);
}
}
break;
case UIMouseEventType.MouseOut:
m_isOver = false;
if (!m_isDown)
{
m_CurrentFrame = 0;
}
break;
case UIMouseEventType.MouseDown:
m_isDown = true;
m_CurrentFrame = 1;
break;
case UIMouseEventType.MouseUp:
if (m_isDown)
{
if (OnButtonClick != null)
{
OnButtonClick(this);
HITVM.Get().PlaySoundEvent(UISounds.Click);
}
}
m_isDown = false;
m_CurrentFrame = m_isOver ? 2 : 0;
break;
}
CalculateState();
}