public Teleporter(Point cellPosition)
: base(cellPosition)
{
var spriteTexture = FinalBomber.Instance.Content.Load<Texture2D>("Graphics/Sprites/teleporter");
var animation = new Animation(2, 32, 32, 0, 0, 2);
Sprite = new AnimatedSprite(spriteTexture, animation) { IsAnimating = true };
_isAlive = true;
}