private void Initialize()
{
var animations = new Dictionary<AnimationKey, Animation>();
var animation = new Animation(2, 32, 32, 0, Config.ItemTypeIndex[Type] * 32, 5);
var spriteTexture = FinalBomber.Instance.Content.Load<Texture2D>("Graphics/Sprites/item");
Sprite = new AnimatedSprite(spriteTexture, animation) { IsAnimating = true };
var itemDestroyTexture = FinalBomber.Instance.Content.Load<Texture2D>("Graphics/Sprites/itemDestroy");
animation = new Animation(7, 31, 28, 0, 0, 8);
_itemDestroyAnimation = new AnimatedSprite(itemDestroyTexture, animation)
{
IsAnimating = false
};
// Sounds
_powerUpPickUpSound = FinalBomber.Instance.Content.Load<SoundEffect>("Audio/Sounds/item");
}