public override void ModifyInterfaceLayers(List<MethodSequenceListItem> layers)
{
int MouseTextIndex = layers.FindIndex(layer => layer.Name.Equals("Vanilla: Mouse Text"));
if (MouseTextIndex != -1)
{
layers.Insert(MouseTextIndex, new MethodSequenceListItem(
"ExampleMod: Coins Per Minute",
delegate
{
if (ExampleUI.visible)
{
exampleUserInterface.Update(Main._drawInterfaceGameTime);
exampleUI.Draw(Main.spriteBatch);
}
return true;
},
null)
);
}
}