Engineer.VesselSimulator.PartSim.CalculateThrustVector C# (CSharp) Method

CalculateThrustVector() private method

private CalculateThrustVector ( List thrustTransforms, LogMsg log ) : Vector3
thrustTransforms List
log LogMsg
return Vector3
        private Vector3 CalculateThrustVector(List<Transform> thrustTransforms, LogMsg log)
        {
            if (thrustTransforms == null)
                return Vector3.forward;

            Vector3 thrustvec = Vector3.zero;
            foreach (Transform trans in thrustTransforms)
            {
                if (log != null)
                    log.buf.AppendFormat("Transform = ({0:g6}, {1:g6}, {2:g6})   length = {3:g6}\n", trans.forward.x, trans.forward.y, trans.forward.z, trans.forward.magnitude);

                thrustvec -= trans.forward;
            }

            if (log != null)
                log.buf.AppendFormat("ThrustVec  = ({0:g6}, {1:g6}, {2:g6})   length = {3:g6}\n", thrustvec.x, thrustvec.y, thrustvec.z, thrustvec.magnitude);

            thrustvec.Normalize();

            if (log != null)
                log.buf.AppendFormat("ThrustVecN = ({0:g6}, {1:g6}, {2:g6})   length = {3:g6}\n", thrustvec.x, thrustvec.y, thrustvec.z, thrustvec.magnitude);

            return thrustvec;
        }