public void PointSeries(ArrayInstance array, ColorInstance color)
{
Color c = color.GetColor();
Vertex[] verts = new Vertex[array.Length];
for (var i = 0; i < array.Length; ++i)
{
Vector2f vect = GlobalPrimitives.GetVector(array[i] as ObjectInstance);
verts[i] = new Vertex(vect, c);
}
_myBatch.AddVerts(verts, verts.Length, PrimitiveType.Points);
_changed = true;
}