Editor.MainViewBase.OpenSceneDialog C# (CSharp) Method

OpenSceneDialog() public method

public OpenSceneDialog ( ) : void
return void
        public void OpenSceneDialog()
        {
            OpenFileDialog ofd = new OpenFileDialog();

            ofd.DefaultExt = "PropellerScene";
            ofd.InitialDirectory = System.Environment.CurrentDirectory;
            ofd.Filter = "Scene Files (*.PropellerScene)|*.PropellerScene|All files (*.*)|*.*";
            ofd.FilterIndex = 0;

            if (ofd.ShowDialog() == DialogResult.OK)
            {
                editorList[0].instance.loadScene(Path.GetFullPath(ofd.FileName).ToString());
                operationManagerInstance.clearOperations(); //Clear undo history
                undoListView.clearUndoHistory();//Clear the GUI list of undo history
                //TODO: FIND ACTIVE EDITOR
            }
        }