DungeonMasterEngine.Engine.Update C# (CSharp) Method

Update() protected method

protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void
        protected override void Update(GameTime gameTime)
        {
            while (taskQueue.Count > 0)
            {
                Tuple<SendOrPostCallback, object> task;
                lock (taskQueue)
                    task = taskQueue.Dequeue();

                task.Item1(task.Item2);
            }
            base.Update(gameTime);
        }