DungeonMasterEngine.DungeonContent.Actuators.Floor.PartDirectionConstrain.IsAcceptable C# (CSharp) Method

IsAcceptable() public method

public IsAcceptable ( object item ) : bool
item object
return bool
        public bool IsAcceptable(object item)
        {
            var theron = item as Theron;
            return theron?.PartyGroup.Count == 4 && theron.MapDirection == AcceptDirection;
        }
    }