Duality.Resources.Font.GenerateResources C# (CSharp) Method

GenerateResources() private method

private GenerateResources ( ) : void
return void
        private void GenerateResources()
        {
            if (this.mat != null || this.texture != null || this.pixelData != null)
                this.ReleaseResources();

            TextRenderingHint textRenderingHint;
            if (this.renderMode == RenderMode.MonochromeBitmap)
                textRenderingHint = TextRenderingHint.SingleBitPerPixelGridFit;
            else
                textRenderingHint = TextRenderingHint.AntiAliasGridFit;

            int cols;
            int rows;
            cols = rows = (int)Math.Ceiling(Math.Sqrt(SupportedChars.Length));

            LoadOrCreatePixelData(cols, rows, textRenderingHint);

            // Determine Font properties
            this.height = this.internalFont.Height;
            this.ascent = (int)Math.Round(this.internalFont.FontFamily.GetCellAscent(this.internalFont.Style) * this.internalFont.Size / this.internalFont.FontFamily.GetEmHeight(this.internalFont.Style));
            this.bodyAscent /= BodyAscentRef.Length;
            this.descent = (int)Math.Round(this.internalFont.FontFamily.GetCellDescent(this.internalFont.Style) * this.internalFont.GetHeight() / this.internalFont.FontFamily.GetLineSpacing(this.internalFont.Style));
            this.baseLine = (int)Math.Round(this.internalFont.FontFamily.GetCellAscent(this.internalFont.Style) * this.internalFont.GetHeight() / this.internalFont.FontFamily.GetLineSpacing(this.internalFont.Style));

            CreateInternalTexture();
            CreateInternalMaterial();
        }