Duality.Launcher.DualityLauncher.Main C# (CSharp) Method

Main() private method

private Main ( string args ) : void
args string
return void
        public static void Main(string[] args)
        {
            System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture;
            System.Threading.Thread.CurrentThread.CurrentUICulture = System.Globalization.CultureInfo.InvariantCulture;

            isDebugging = System.Diagnostics.Debugger.IsAttached || args.Contains(DualityApp.CmdArgDebug);
            isRunFromEditor = args.Contains(DualityApp.CmdArgEditor);
            isProfiling = args.Contains(DualityApp.CmdArgProfiling);
            if (isDebugging || isRunFromEditor) ShowConsole();

            DualityApp.Init(DualityApp.ExecutionEnvironment.Launcher, DualityApp.ExecutionContext.Game, args);

            using (DualityLauncher launcherWindow = new DualityLauncher(
                DualityApp.UserData.GfxWidth,
                DualityApp.UserData.GfxHeight,
                DualityApp.DefaultMode,
                DualityApp.AppData.AppName,
                (DualityApp.UserData.GfxMode == ScreenMode.Fullscreen && !isDebugging) ? GameWindowFlags.Fullscreen : GameWindowFlags.Default))
            {
                DualityApp.UserDataChanged += launcherWindow.OnUserDataChanged;

                // Retrieve icon from executable file and set it as window icon
                string executablePath = System.IO.Path.GetFileName(System.Reflection.Assembly.GetExecutingAssembly().CodeBase);
                launcherWindow.Icon = System.Drawing.Icon.ExtractAssociatedIcon(executablePath);

                // Go into native fullscreen mode
                if (DualityApp.UserData.GfxMode == ScreenMode.Native && !isDebugging)
                    launcherWindow.WindowState = WindowState.Fullscreen;

                if (DualityApp.UserData.GfxMode == ScreenMode.FixedWindow)
                    launcherWindow.WindowBorder = WindowBorder.Fixed;
                else if (DualityApp.UserData.GfxMode == ScreenMode.Window)
                    launcherWindow.WindowBorder = WindowBorder.Resizable;

                // Initialize default content
                launcherWindow.MakeCurrent();

                Log.Core.Write("OpenGL initialized");
                Log.Core.PushIndent();
                Log.Editor.Write("Vendor: {0}", GL.GetString(StringName.Vendor));
                Log.Editor.Write("Version: {0}", GL.GetString(StringName.Version));
                Log.Editor.Write("Renderer: {0}", GL.GetString(StringName.Renderer));
                Log.Editor.Write("Shading language version: {0}", GL.GetString(StringName.ShadingLanguageVersion));
                Log.Core.PopIndent();

                if (ValidateMinimumGPUSpec() == false)
                {
                    DualityApp.Terminate();
                    DisplayDevice.Default.RestoreResolution();
                    return;
                }

                DualityApp.TargetResolution = new Vector2(launcherWindow.ClientSize.Width, launcherWindow.ClientSize.Height);
                DualityApp.TargetMode = launcherWindow.Context.GraphicsMode;
                ContentProvider.InitDefaultContent();

                // Input setup
                DualityApp.Mouse.Source = new GameWindowMouseInputSource(launcherWindow.Mouse, launcherWindow.SetMouseDeviceX, launcherWindow.SetMouseDeviceY);
                DualityApp.Keyboard.Source = new GameWindowKeyboardInputSource(launcherWindow.Keyboard);

                // Load the starting Scene
                Scene.SwitchTo(DualityApp.AppData.StartScene);

                // Run the DualityApp
                launcherWindow.CursorVisible = isDebugging || DualityApp.UserData.SystemCursorVisible;
                SetVSyncMode(launcherWindow);
                launcherWindow.Run();

                // Shut down the DualityApp
                DualityApp.Terminate();
                DisplayDevice.Default.RestoreResolution();
            }
        }