public extern UInt32 GetUInt32(uint byteOffset, bool littleEndian = false); public extern Single GetFloat32(uint byteOffset, bool littleEndian = false);
public void TestSetGetUInt32() { Action f = () => { var b = new ArrayBuffer(16); var v = new DataView(b); v.SetUInt32(0, 5); v.SetUInt32(8, 6); Done(v.GetUInt32(0) == 5 && v.GetUInt32(8) == 6); }; this.Start(f); }