public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
int countTreasureFound = 0;
while (countTreasureFound < 2)
{
Card card = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
if (card == null)
{
break;
}
if (card.isTreasure)
{
countTreasureFound += 1;
currentPlayer.MoveRevealedCardToHand(card);
}
}
currentPlayer.MoveRevealedCardsToDiscard(gameState);
}