private static void SendLauncherUnk1(int ClientIndex)
{
PacketWriter2 writer = new PacketWriter2(SERVER_OPCODES.LOGIN_SERVER_LAUNCHER_UNK1, 1026, true);
//01 01 04 02
writer.AddByte(0x01);
writer.AddByte(0x01);
writer.AddByte(0x04);
writer.AddByte(0x02);
ServerSocket.Send(writer.GetBytes(), ClientIndex);
}