DarkEmu_GameServer.PacketReader.ModifyIndex C# (CSharp) Method

ModifyIndex() public method

public ModifyIndex ( int i ) : void
i int
return void
        public void ModifyIndex(int i)
        {
            if (readIndex + i >= 0 && readIndex + i < maxReadIndex)
                readIndex += i;
        }

Usage Example

Example #1
0
        public static unsafe void MoveItem(byte* ptr, int Index_)
        {
            Silkroad.C_S.MOVE_ITEM* tmpPtr = (Silkroad.C_S.MOVE_ITEM*)ptr;

            PacketWriter writer = new PacketWriter();
            switch (tmpPtr->Type)
            {
                case 0:

                    int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName);
                    Silkroad.Item_ SourceItem_ = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]);
                    Silkroad.Item_ DestinationItem_ = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Destination]]);

                    if (SourceItem_.ITEM_TYPE_NAME.Contains("FRPVP_VOUCHER"))
                    {
                        if (Player.Stats[Index_].Level >= 10 && CheckItemGender(SourceItem_, Index_))
                        {
                            writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ANIMATION_CAPE);
                            writer.AppendDword(Player.General[Index_].UniqueID);
                            writer.AppendWord(0x102);
                            writer.AppendByte(0xA);

                            ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_);
                            Timers.UsingItemTimer[Index_].Interval = 10000;
                            Player.Objects[Index_].SourceItemIndex = CharacterItemIndex[tmpPtr->Source];
                            Player.Objects[Index_].DestinationItemIndex = CharacterItemIndex[tmpPtr->Destination];
                            Timers.UsingItemTimer[Index_].Start();
                        }
                        else
                        {
                            writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT);
                            writer.AppendWord(0x1002);
                            ServerSocket.Send(writer.getWorkspace(), Index_);
                        }
                    }
                    else
                    {
                        if (tmpPtr->Destination < 13)
                        {
                            if (!SourceItem_.ITEM_TYPE_NAME.Contains("ETC"))
                            {
                                if (!CheckItemGender(SourceItem_, Index_))
                                {
                                    writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT);
                                    writer.AppendWord(0x1602);
                                    ServerSocket.Send(writer.getWorkspace(), Index_);
                                    return;
                                }
                                else if (!CheckItemLevel(SourceItem_, Index_))
                                {
                                    writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT);
                                    writer.AppendWord(0x1002);
                                    ServerSocket.Send(writer.getWorkspace(), Index_);
                                    return;
                                }

                                if (tmpPtr->Destination == 6)
                                    Player.General[Index_].WeaponType = SourceItem_.CLASS_C;

                                Silkroad.Item_ WeaponItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[6]]);

                                Console.WriteLine(WeaponItem.CLASS_C);
                                if (tmpPtr->Destination == 6 && DatabaseCore.Item.ItemId[CharacterItemIndex[7]] != 0 && (Player.General[Index_].WeaponType != 2 && Player.General[Index_].WeaponType != 3 && Player.General[Index_].WeaponType != 7 && Player.General[Index_].WeaponType != 10 && Player.General[Index_].WeaponType != 15))
                                {
                                    byte unequipped = UnEnquipShield(Index_, CharacterItemIndex, CharacterItemIndex[7]);
                                    if (unequipped != 255)
                                        MoveItemToDatabase(CharacterItemIndex[7], unequipped, Player.General[Index_].CharacterName);
                                }

                                if (tmpPtr->Destination == 7 && DatabaseCore.Item.ItemId[CharacterItemIndex[6]] != 0 && (WeaponItem.CLASS_C != 2 && WeaponItem.CLASS_C != 3 && WeaponItem.CLASS_C != 7 && WeaponItem.CLASS_C != 10 && WeaponItem.CLASS_C != 15))
                                {
                                    byte unequipped = UnEnquipWeapon(Index_, CharacterItemIndex, CharacterItemIndex[6]);
                                    if (unequipped != 255)
                                        MoveItemToDatabase(CharacterItemIndex[6], unequipped, Player.General[Index_].CharacterName);
                                }

                                EquipItem(Index_, CharacterItemIndex[tmpPtr->Source], CharacterItemIndex[tmpPtr->Destination]);
                            }
                            else
                            {
                                if (!(tmpPtr->Destination == 7 && (Player.General[Index_].WeaponType == 6 || Player.General[Index_].WeaponType == 12) && DatabaseCore.Item.ItemId[CharacterItemIndex[7]] != 0))
                                    return;
                            }
                        }
                        if (tmpPtr->Source < 13)
                            UnEquipItem(Index_, CharacterItemIndex[tmpPtr->Source], CharacterItemIndex[tmpPtr->Destination]);

                        writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT);
                        writer.AppendByte(1);
                        writer.AppendByte(tmpPtr->Type);
                        writer.AppendByte(tmpPtr->Source);
                        writer.AppendByte(tmpPtr->Destination);
                        writer.AppendWord(tmpPtr->Amount);
                        writer.AppendByte(0);
                        ServerSocket.Send(writer.getWorkspace(), Index_);

                        MoveItemToDatabase(CharacterItemIndex[tmpPtr->Source], CharacterItemIndex[tmpPtr->Destination], Player.General[Index_].CharacterName);
                    }
                    Stats.OnStatPacket(Index_);
                    break;
                case 7:
                    CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName);

                    int ItemIndex = Item.ItemAmount;
                    Item.General[ItemIndex].Pk2ID = DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]];
                    Item.General[ItemIndex].UniqueID = (uint)random.Next(76000000, 79999999);
                    Item.General[ItemIndex].Plus = DatabaseCore.Item.PlusValue[CharacterItemIndex[tmpPtr->Source]];
                    Item.General[ItemIndex].Durability = DatabaseCore.Item.Durability[CharacterItemIndex[tmpPtr->Source]];
                    Item.General[ItemIndex].Pickable = true;
                    Item.General[ItemIndex].Quantity = DatabaseCore.Item.Quantity[CharacterItemIndex[tmpPtr->Source]];
                    Item.Position[ItemIndex].XSector = Player.Position[Index_].XSector;
                    Item.Position[ItemIndex].YSector = Player.Position[Index_].YSector;
                    byte randomplace = (byte)random.Next(1, 7);
                    Item.Position[ItemIndex].X = Player.Position[Index_].X + randomplace;
                    Item.Position[ItemIndex].Z = Player.Position[Index_].Z;
                    Item.Position[ItemIndex].Y = Player.Position[Index_].Y + randomplace;
                    Item.General[ItemIndex].DroppedByUniqueId = Player.General[Index_].UniqueID;
                    Item.ItemAmount++;

                    writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT);
                    writer.AppendByte(1);
                    writer.AppendByte(tmpPtr->Type);
                    writer.AppendByte(tmpPtr->Source);
                    ServerSocket.Send(writer.getWorkspace(), Index_);

                    Silkroad.Item_ tmpItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]);

                    byte[] tmpBuffer = new byte[0];
                    if (tmpItem.ITEM_TYPE_NAME.Contains("CH") || tmpItem.ITEM_TYPE_NAME.Contains("EU"))
                    {
                        writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN);
                        writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]);
                        writer.AppendByte(DatabaseCore.Item.PlusValue[CharacterItemIndex[tmpPtr->Source]]);
                        writer.AppendDword(Item.General[ItemIndex].UniqueID);
                        writer.AppendByte(Item.Position[ItemIndex].XSector);
                        writer.AppendByte(Item.Position[ItemIndex].YSector);
                        writer.AppendFloat(Item.Position[ItemIndex].X);
                        writer.AppendFloat(Item.Position[ItemIndex].X);
                        writer.AppendFloat(Item.Position[ItemIndex].Y);
                        writer.AppendWord(0xAAA6);
                        writer.AppendByte(0);
                        writer.AppendByte(0);
                        writer.AppendByte(6);
                        writer.AppendDword(Item.General[ItemIndex].DroppedByUniqueId);
                        tmpBuffer = writer.getWorkspace();
                    }
                    else if (tmpItem.ITEM_TYPE_NAME.Contains("ETC"))
                    {
                        writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN);
                        writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]);
                        writer.AppendDword(Item.General[ItemIndex].UniqueID);
                        writer.AppendByte(Item.Position[ItemIndex].XSector);
                        writer.AppendByte(Item.Position[ItemIndex].YSector);
                        writer.AppendFloat(Item.Position[ItemIndex].X);
                        writer.AppendFloat(Item.Position[ItemIndex].X);
                        writer.AppendFloat(Item.Position[ItemIndex].Y);
                        writer.AppendWord(0xAAA6);
                        writer.AppendByte(0);
                        writer.AppendByte(0);
                        writer.AppendByte(6);
                        writer.AppendDword(Item.General[ItemIndex].DroppedByUniqueId);
                        tmpBuffer = writer.getWorkspace();
                    }

                    for (int i = 0; i < Player.PlayersOnline; i++)
                    {
                        if (Player.General[i].CharacterID != 0)
                        {
                            if (Formula.CalculateDistance(Item.Position[ItemIndex], Player.Position[i]) <= 800)
                            {
                                ServerSocket.Send(tmpBuffer, i);
                                Player.Objects[i].SpawnedItemsIndex.Add(ItemIndex);
                            }
                        }
                    }

                    DatabaseCore.WriteQuery("UPDATE items SET itemid='0',plusvalue='0' ,durability='30' WHERE itemnumber='item{0}' AND owner='{1}'", tmpPtr->Source, Player.General[Index_].CharacterName);
                    Stats.OnStatPacket(Index_);

                    DeleteFromDatabase(CharacterItemIndex[tmpPtr->Source]);

                    break;
                case 10:
                    if (Player.Stats[Index_].Gold != 0)
                    {
                        PacketReader reader = new PacketReader(ptr, 5);
                        reader.ModifyIndex(1);
                        uint goldamount = reader.ReadDword();

                        ItemIndex = Item.ItemAmount;
                        if (goldamount < 10000)
                            Item.General[ItemIndex].Pk2ID = 1;
                        else if (goldamount >= 10000 && goldamount <= 500000)
                            Item.General[ItemIndex].Pk2ID = 2;
                        else if (goldamount >= 500001)
                            Item.General[ItemIndex].Pk2ID = 3;

                        Item.General[ItemIndex].UniqueID = (uint)random.Next(76000000, 79999999);
                        Item.General[ItemIndex].Plus = 0;
                        Item.General[ItemIndex].Durability = 0;
                        Item.General[ItemIndex].Pickable = true;
                        Item.General[ItemIndex].Quantity = goldamount;
                        Item.Position[ItemIndex].XSector = Player.Position[Index_].XSector;
                        Item.Position[ItemIndex].YSector = Player.Position[Index_].YSector;
                        randomplace = (byte)random.Next(1, 7);
                        Item.Position[ItemIndex].X = Player.Position[Index_].X + randomplace;
                        Item.Position[ItemIndex].Z = Player.Position[Index_].Z;
                        Item.Position[ItemIndex].Y = Player.Position[Index_].Y + randomplace;
                        Item.General[ItemIndex].DroppedByUniqueId = Player.General[Index_].UniqueID;
                        Item.ItemAmount++;

                        writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN);
                        if (goldamount < 10000)
                            writer.AppendDword(1);
                        else if (goldamount >= 10000 && goldamount <= 500000)
                            writer.AppendDword(2);
                        else if (goldamount >= 500001)
                            writer.AppendDword(3);
                        writer.AppendDword(goldamount);
                        writer.AppendDword(Item.General[ItemIndex].UniqueID);
                        writer.AppendByte(Item.Position[ItemIndex].XSector);
                        writer.AppendByte(Item.Position[ItemIndex].YSector);
                        writer.AppendFloat(Item.Position[ItemIndex].X);
                        writer.AppendFloat(Item.Position[ItemIndex].X);
                        writer.AppendFloat(Item.Position[ItemIndex].Y);
                        writer.AppendWord(0xDC72);
                        writer.AppendByte(0);
                        writer.AppendByte(0);
                        writer.AppendByte(6);
                        writer.AppendDword(0);

                        tmpBuffer = writer.getWorkspace();

                        for (int i = 0; i < Player.PlayersOnline; i++)
                        {
                            if (Player.General[i].CharacterID != 0)
                            {
                                if (Formula.CalculateDistance(Item.Position[ItemIndex], Player.Position[i]) <= 800)
                                {
                                    ServerSocket.Send(tmpBuffer, i);
                                    Player.Objects[i].SpawnedItemsIndex.Add(ItemIndex);
                                }
                            }
                        }

                        Player.Stats[Index_].Gold -= goldamount;
                        writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_NEW_GOLD_AMOUNT);
                        writer.AppendByte(1);
                        writer.AppendLword(Player.Stats[Index_].Gold);
                        writer.AppendByte(0);
                        ServerSocket.Send(writer.getWorkspace(), Index_);

                        writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT);
                        writer.AppendByte(1);
                        writer.AppendByte(10);
                        writer.AppendDword(goldamount);
                        ServerSocket.Send(writer.getWorkspace(), Index_);

                        DatabaseCore.WriteQuery("UPDATE characters SET gold='{0}' WHERE name='{1}'", Player.Stats[Index_].Gold, Player.General[Index_].CharacterName);

                    }
                    break;
            }
        }
All Usage Examples Of DarkEmu_GameServer.PacketReader::ModifyIndex