Danmaku_no_Kyojin.Screens.GamepadInputsScreen.LoadContent C# (CSharp) Method

LoadContent() protected method

protected LoadContent ( ) : void
return void
        protected override void LoadContent()
        {
            _background = GameRef.Content.Load<Texture2D>("Graphics/Pictures/background");
            _titleFont = Game.Content.Load<SpriteFont>("Graphics/Fonts/TitleFont");

            base.LoadContent();
        }