public override void Update(GameTime gameTime)
{
position.X -= scrollSpeed;
if(ScrollSpeed > 0 && position.X < -VisualWidth)
{
position.X += VisualWidth;
}
if (ScrollSpeed < 0 && position.X > VisualWidth)
{
position.X -= VisualWidth;
}
if (blendTimer > 0)
{
blendTimer -= (float)gameTime.ElapsedGameTime.TotalSeconds;
}
//base.Update(gameTime);
}