ComponentFactory.Krypton.Toolkit.KryptonSplitContainer.KryptonSplitContainer C# (CSharp) Method

KryptonSplitContainer() public method

Initialize a new instance of the KryptonSplitContainer class.
public KryptonSplitContainer ( ) : System
return System
        public KryptonSplitContainer()
        {
            // Create the palette storage
            _stateCommon = new PaletteSplitContainerRedirect(Redirector, PaletteBackStyle.PanelClient,
                                                             PaletteBorderStyle.ControlClient, PaletteBackStyle.SeparatorLowProfile,
                                                             PaletteBorderStyle.SeparatorLowProfile, NeedPaintDelegate);

            _stateDisabled = new PaletteSplitContainer(_stateCommon, _stateCommon.Separator, _stateCommon.Separator, NeedPaintDelegate);
            _stateNormal = new PaletteSplitContainer(_stateCommon, _stateCommon.Separator, _stateCommon.Separator, NeedPaintDelegate);
            _stateTracking = new PaletteSeparatorPadding(_stateCommon.Separator, _stateCommon.Separator, NeedPaintDelegate);
            _statePressed = new PaletteSeparatorPadding(_stateCommon.Separator, _stateCommon.Separator, NeedPaintDelegate);

            // Our view contains just a simple canvas that covers entire client area and a separator view
            _drawSeparator = new ViewDrawSeparator(_stateDisabled.Separator, _stateNormal.Separator, _stateTracking, _statePressed,
                                                   _stateDisabled.Separator, _stateNormal.Separator, _stateTracking, _statePressed,
                                                    PaletteMetricPadding.SeparatorPaddingLowProfile, Orientation.Vertical);

            _drawPanel = new ViewDrawPanel(_stateNormal.Back);
            _drawPanel.Add(_drawSeparator);

            // Create a separator controller to handle separator style behaviour
            _separatorController = new SeparatorController(this, _drawSeparator, true, true, NeedPaintDelegate);

            // Assign the controller to the view element to treat as a separator
            _drawSeparator.MouseController = _separatorController;
            _drawSeparator.KeyController = _separatorController;
            _drawSeparator.SourceController = _separatorController;

            // Create the view manager instance
            ViewManager = new ViewManager(this, _drawPanel);

            // Set other internal starting values
            _splitterDistance = 50;
            _splitterPercent = 1f / 3f;
            _splitterIncrement = 1;
            _panel1MinSize = 25;
            _panel2MinSize = 25;
            _splitterWidth = 5;
            _fixedDistance = 50;
            _fixedPanel = FixedPanel.None;
            _orientation = Orientation.Vertical;

            // Create the two fixed child panels
            _panel1 = new KryptonSplitterPanel(this);
            _panel2 = new KryptonSplitterPanel(this);

            // Add both panels to the controls collection
            ((KryptonReadOnlyControls)Controls).AddInternal(_panel1);
            ((KryptonReadOnlyControls)Controls).AddInternal(_panel2);
        }