public ViewLayoutRibbonGalleryItems(IPalette palette,
KryptonGallery gallery,
NeedPaintHandler needPaint,
ViewDrawRibbonGalleryButton buttonUp,
ViewDrawRibbonGalleryButton buttonDown,
ViewDrawRibbonGalleryButton buttonContext)
{
Debug.Assert(palette != null);
Debug.Assert(gallery != null);
Debug.Assert(needPaint != null);
Debug.Assert(buttonUp != null);
Debug.Assert(buttonDown != null);
Debug.Assert(buttonContext != null);
_gallery = gallery;
_needPaint = needPaint;
_buttonUp = buttonUp;
_buttonDown = buttonDown;
_buttonContext = buttonContext;
_bringIntoView = -1;
_scrollIntoView = true;
// Need to know when any button is clicked
_buttonUp.Click += new MouseEventHandler(OnButtonUp);
_buttonDown.Click += new MouseEventHandler(OnButtonDown);
_buttonContext.Click += new MouseEventHandler(OnButtonContext);
// Create triple that can be used by the draw button
_style = ButtonStyle.LowProfile;
_triple = new PaletteTripleToPalette(palette,
PaletteBackStyle.ButtonLowProfile,
PaletteBorderStyle.ButtonLowProfile,
PaletteContentStyle.ButtonLowProfile);
// Setup timer to use for scrolling lines
_scrollTimer = new Timer();
_scrollTimer.Interval = 40;
_scrollTimer.Tick += new EventHandler(OnScrollTick);
}