/// <summary>
///
/// </summary>
/// <param name="dispatcher"></param>
public override void Appear(MessageDispatcher dispatcher)
{
dispatcher.CachedBuffer = true;
dispatcher.Dispatch(WorldMessage.GAME_DATA_ZONE(OperatorEnum.OPERATOR_ADD, Cell.Id, Length, Color));
dispatcher.Dispatch(WorldMessage.GAME_DATA_ZONE_CREATE(Cell.Id, ";Haaaaaaaaz3005;"));
dispatcher.CachedBuffer = false;
}