Codebreak.Service.World.Game.Interactive.Type.CraftPlan.UseWithSkill C# (CSharp) Method

UseWithSkill() public method

public UseWithSkill ( CharacterEntity character, JobSkill skill ) : void
character Codebreak.Service.World.Game.Entity.CharacterEntity
skill Codebreak.Service.World.Game.Job.JobSkill
return void
        public override void UseWithSkill(CharacterEntity character, JobSkill skill)
        {
            switch(skill.Id)
            {
                case SkillIdEnum.SKILL_SCIER:
                case SkillIdEnum.SKILL_COUDRE_UN_CHAPEAU:
                case SkillIdEnum.SKILL_COUDRE_UNE_CAPE:
                case SkillIdEnum.SKILL_CONFECTIONNER_UNE_CEINTURE:
                case SkillIdEnum.SKILL_CONFECTIONNER_DES_BOTTES:
                case SkillIdEnum.SKILL_CREER_UN_ANNEAU:
                case SkillIdEnum.SKILL_CREER_UNE_AMULETTE:
                case SkillIdEnum.SKILL_FORGER_UN_BOUCLIER:
                case SkillIdEnum.SKILL_FORGER_UNE_DAGUE:
                case SkillIdEnum.SKILL_FORGER_UNE_HACHE:
                case SkillIdEnum.SKILL_SCULPTER_UN_ARC:
                case SkillIdEnum.SKILL_SCULPTER_UNE_BAGUETTE:
                case SkillIdEnum.SKILL_SCULPTER_UN_BATON:
                case SkillIdEnum.SKILL_FORGER_UN_MARTEAU:
                case SkillIdEnum.SKILL_FORGER_UNE_FAUX:
                case SkillIdEnum.SKILL_FORGER_UNE_PIOCHE:
                case SkillIdEnum.SKILL_FORGER_UNE_EPEE:
                case SkillIdEnum.SKILL_COUDRE_UN_SAC:
                case SkillIdEnum.SKILL_FORGER_UNE_PELLE:
                case SkillIdEnum.SKILL_CUIRE_DU_PAIN:
                case SkillIdEnum.SKILL_EGRENER:
                case SkillIdEnum.SKILL_MOUDRE:
                case SkillIdEnum.SKILL_FONDRE:
                case SkillIdEnum.SKILL_POLIR_UNE_PIERRE:
                case SkillIdEnum.SKILL_PREPARER_UN_POISSON:
                case SkillIdEnum.SKILL_PREPARER_UNE_POTION:
                case SkillIdEnum.SKILL_PREPARER_UNE_VIANDE:
                case SkillIdEnum.SKILL_CONFECTIONNER_UNE_CLEF:
                case SkillIdEnum.SKILL_BRICOLER:
                case SkillIdEnum.SKILL_PREPARER:
                case SkillIdEnum.SKILL_VIDER_POISSON:
                    Craft(character, skill);
                    break;
            }
        }