public override void UseWithSkill(CharacterEntity character, JobSkill skill)
{
switch(skill.Id)
{
case SkillIdEnum.SKILL_SCIER:
case SkillIdEnum.SKILL_COUDRE_UN_CHAPEAU:
case SkillIdEnum.SKILL_COUDRE_UNE_CAPE:
case SkillIdEnum.SKILL_CONFECTIONNER_UNE_CEINTURE:
case SkillIdEnum.SKILL_CONFECTIONNER_DES_BOTTES:
case SkillIdEnum.SKILL_CREER_UN_ANNEAU:
case SkillIdEnum.SKILL_CREER_UNE_AMULETTE:
case SkillIdEnum.SKILL_FORGER_UN_BOUCLIER:
case SkillIdEnum.SKILL_FORGER_UNE_DAGUE:
case SkillIdEnum.SKILL_FORGER_UNE_HACHE:
case SkillIdEnum.SKILL_SCULPTER_UN_ARC:
case SkillIdEnum.SKILL_SCULPTER_UNE_BAGUETTE:
case SkillIdEnum.SKILL_SCULPTER_UN_BATON:
case SkillIdEnum.SKILL_FORGER_UN_MARTEAU:
case SkillIdEnum.SKILL_FORGER_UNE_FAUX:
case SkillIdEnum.SKILL_FORGER_UNE_PIOCHE:
case SkillIdEnum.SKILL_FORGER_UNE_EPEE:
case SkillIdEnum.SKILL_COUDRE_UN_SAC:
case SkillIdEnum.SKILL_FORGER_UNE_PELLE:
case SkillIdEnum.SKILL_CUIRE_DU_PAIN:
case SkillIdEnum.SKILL_EGRENER:
case SkillIdEnum.SKILL_MOUDRE:
case SkillIdEnum.SKILL_FONDRE:
case SkillIdEnum.SKILL_POLIR_UNE_PIERRE:
case SkillIdEnum.SKILL_PREPARER_UN_POISSON:
case SkillIdEnum.SKILL_PREPARER_UNE_POTION:
case SkillIdEnum.SKILL_PREPARER_UNE_VIANDE:
case SkillIdEnum.SKILL_CONFECTIONNER_UNE_CLEF:
case SkillIdEnum.SKILL_BRICOLER:
case SkillIdEnum.SKILL_PREPARER:
case SkillIdEnum.SKILL_VIDER_POISSON:
Craft(character, skill);
break;
}
}