public void LevelUp()
{
Level++;
BoostPoint += 5;
Statistics.BaseStatistics.AddBase(EffectEnum.AddInitiative, 100);
Statistics.BaseStatistics.AddBase(EffectEnum.AddVitality, 100);
Statistics.BaseStatistics.AddBase(EffectEnum.AddWisdom, 4);
Statistics.BaseStatistics.AddBase(EffectEnum.AddStrength, 1);
Statistics.BaseStatistics.AddBase(EffectEnum.AddIntelligence, 1);
Statistics.BaseStatistics.AddBase(EffectEnum.AddAgility, 1);
Statistics.BaseStatistics.AddBase(EffectEnum.AddChance, 1);
Statistics.BaseStatistics.AddBase(EffectEnum.AddDamage, 1);
if ((Level % 2) == 0)
{
Statistics.BaseStatistics.AddBase(EffectEnum.AddReduceDamagePercentAir, 1);
Statistics.BaseStatistics.AddBase(EffectEnum.AddReduceDamagePercentWater, 1);
Statistics.BaseStatistics.AddBase(EffectEnum.AddReduceDamagePercentFire, 1);
Statistics.BaseStatistics.AddBase(EffectEnum.AddReduceDamagePercentEarth, 1);
Statistics.BaseStatistics.AddBase(EffectEnum.AddReduceDamagePercentNeutral, 1);
}
}