Codebreak.Service.World.Game.Guild.GuildInstance.LevelUp C# (CSharp) Method

LevelUp() public method

public LevelUp ( ) : void
return void
        public void LevelUp()
        {
            Level++;
            BoostPoint += 5;
            Statistics.BaseStatistics.AddBase(EffectEnum.AddInitiative, 100);
            Statistics.BaseStatistics.AddBase(EffectEnum.AddVitality, 100);
            Statistics.BaseStatistics.AddBase(EffectEnum.AddWisdom,  4);
            Statistics.BaseStatistics.AddBase(EffectEnum.AddStrength, 1);
            Statistics.BaseStatistics.AddBase(EffectEnum.AddIntelligence, 1);
            Statistics.BaseStatistics.AddBase(EffectEnum.AddAgility, 1);
            Statistics.BaseStatistics.AddBase(EffectEnum.AddChance, 1);
            Statistics.BaseStatistics.AddBase(EffectEnum.AddDamage, 1);
            if ((Level % 2) == 0)
            {
                Statistics.BaseStatistics.AddBase(EffectEnum.AddReduceDamagePercentAir, 1);
                Statistics.BaseStatistics.AddBase(EffectEnum.AddReduceDamagePercentWater, 1);
                Statistics.BaseStatistics.AddBase(EffectEnum.AddReduceDamagePercentFire, 1);
                Statistics.BaseStatistics.AddBase(EffectEnum.AddReduceDamagePercentEarth, 1);
                Statistics.BaseStatistics.AddBase(EffectEnum.AddReduceDamagePercentNeutral, 1);
            }
        }