CielaSpike.Task.MoveNextUnity C# (CSharp) Method

MoveNextUnity() private method

private MoveNextUnity ( ) : void
return void
        private void MoveNextUnity()
        {
            try
            {
                // run next part of the user routine;
                var result = _innerRoutine.MoveNext();

                if (result)
                {
                    // something has been yield returned, handle it;
                    SetPendingCurrentObject(_innerRoutine.Current);
                    GotoState(RunningState.PendingYield);
                }
                else
                {
                    // user routine simple done;
                    GotoState(RunningState.Done);
                }
            }
            catch (System.Exception ex)
            {
                // exception handling, save & log it;
                this.Exception = ex;
                Debug.LogError(string.Format("{0}\n{1}", ex.Message, ex.StackTrace));
                // then terminates the task;
                GotoState(RunningState.Error);
            }
        }
    }