private static void SetPublicChest(CommandArgs args)
{
if (ChestControl.Players[args.Player.Index].GetState() == SettingState.PublicSetting)
{
ChestControl.Players[args.Player.Index].SetState(SettingState.None);
args.Player.SendMessage("You are no longer selecting a chest.", Color.BlueViolet);
}
else
{
ChestControl.Players[args.Player.Index].SetState(SettingState.PublicSetting);
args.Player.SendMessage("Open a chest to set/unset it public.", Color.BlueViolet);
}
}