private static void Pulse(object source, ElapsedEventArgs e)
{
var command = new PulseRequest {From = Name};
var response = ServerProvider.MakeRequest<PulseResponse>(command);
if (response.Status != Statuses.Ok)
{
Console.WriteLine("Connection lost!");
CurrentGame = null;
Name = null;
StopPulse();
}
MessageProcessor.Process(response.Messages);
}