public override void DoWork(IEnumerable<string> args)
{
if (Utils.CheckArgs(ArgsNeed, args.Count()))
{
if (Utils.IsInGame())
{
var request = new ChatRequest
{
SayString = args.StrJoin(' '),
From = CurrentUser.Name,
GameID = CurrentUser.CurrentGame.Value
};
var response = ServerProvider.MakeRequest<ChatResponse>(request);
if (response.Status != Statuses.Ok)
{
Console.WriteLine("Bad status.");
}
}
}
}