public override void DoWork(IEnumerable<string> args)
{
if (Utils.CheckArgs(ArgsNeed, args.Count()))
{
if (Utils.IsNotInGame() && Utils.IsLoggedIn())
{
var request = new DeleteUserRequest {UserName = CurrentUser.Name};
var response = ServerProvider.MakeRequest(request);
Console.WriteLine(response.Status == Statuses.Ok ? "You logged out." : "Bad status");
}
}
}