private void InitializeFolders()
{
_folders.RootFolder = Directory.GetCurrentDirectory();
_folders.GameFolder = Path.Combine(_folders.RootFolder, CryEngine.API.Console.GetCVarValue<string>("sys_game_folder"));
_folders.NodeFolder = Path.Combine(_folders.GameFolder, "Nodes");
_folders.LogicFolder = Path.Combine(_folders.GameFolder, "Logic");
_folders.EntitiesFolder = Path.Combine(_folders.GameFolder, "Entities");
}