Cemono.Manager.InitializeFolders C# (CSharp) Method

InitializeFolders() private method

private InitializeFolders ( ) : void
return void
        private void InitializeFolders()
        {
            _folders.RootFolder = Directory.GetCurrentDirectory();
            _folders.GameFolder = Path.Combine(_folders.RootFolder, CryEngine.API.Console.GetCVarValue<string>("sys_game_folder"));
            _folders.NodeFolder = Path.Combine(_folders.GameFolder, "Nodes");
            _folders.LogicFolder = Path.Combine(_folders.GameFolder, "Logic");
            _folders.EntitiesFolder = Path.Combine(_folders.GameFolder, "Entities");
        }