public void Build(bool[,] creatures, FoodMatrix eatMatrix)
{
for (int i = 0; i < eatMatrix.Length; i++)
{
for (int j = 0; j < eatMatrix.Height; j++)
{
if (!creatures[i, j]
&& !eatMatrix.HasMaxFoodLevel(new Point(i, j))
&& _random.Next(100) % _frequency == 0)
{
eatMatrix.AddFood(new Point(i, j));
}
}
}
}