internal override XElement CreateXml()
{
var xRoot = new XElement(XmlConstants.ObjectList);
foreach (XmlSprite sprite in Sprites)
{
XmlParserTempProjectHelper.currentObjectNum++;
XmlParserTempProjectHelper.currentScriptNum = 0;
XmlParserTempProjectHelper.currentBrickNum = 0;
XmlParserTempProjectHelper.currentVariableNum = 0;
xRoot.Add(sprite.CreateXml());
}
return xRoot;
}