Category5.VictimMan.Update C# (CSharp) Method

Update() public method

public Update ( float Time ) : void
Time float
return void
        public override void Update(float Time)
        {
            switch (state)
            {
                case State.Ground:
                    switch (aiState)
                    {
                        case AiState.Panic:
                            GroundAnimation.Update(Time);
                            Move(Time);
                            break;
                        case AiState.Running:
                            GroundAnimation.Update(Time);
                            Move(Time);
                            break;
                        case AiState.Idle:
                            if (megatile.level.Tornado != null)
                            {
                                float distanceFromEdgeOfTornado = (megatile.level.Tornado.Position - this.bounds.Center).Length();
                                if (distanceFromEdgeOfTornado < this.megatile.level.Tornado.Radius + 32*Math.Sqrt(this.megatile.level.Tornado.Radius)) //Distance we can see the tornado
                                {
                                    aiState = AiState.Running;
                                }
                            }
                            break;
                    }
                    break;
                case State.Flying:
                    TornadoAnimation.Update(Time);
                    drawAngle += 0.05f + Time * timeScaleFactor * updateErrorAngle(0.1f, 0.3f);
                    if (drawAngle > 2 * Math.PI)
                    {
                        drawAngle = 0;
                    }
                    Move(Time); //Performs vector math to circle around tornado
                    break;
                case State.Exploding:
                    ExplodeAnimation.Update(Time);
                    explodeWait += Time;
                    if (explodeWait > staytime)
                    {
                        requestRemoveTornado = true;
                    }

                    break;
                case State.Stump:
                    StumpAnimation.Update(Time);
                    break;
            }
        }