public VictimLeaf( MegaTile ParentMegaTile,
Animation GroundAnimation,
Animation StumpAnimation,
Animation ExplodeAnimation,
Animation TornadoAnimation,
string SoundFileName,
Vector2 Position)
{
this.megatile = ParentMegaTile;
this.GroundAnimation = GroundAnimation;
this.StumpAnimation = StumpAnimation;
this.ExplodeAnimation = ExplodeAnimation;
this.TornadoAnimation = TornadoAnimation;
this.soundHit = SoundFileName;
GroundHealth = 0;
TornadoHealth = 0;
Mass = 0.1f;
bounds = new Rectangle2D(Position.X, Position.Y, TornadoAnimation.FrameWidth, TornadoAnimation.FrameHeight);
state = State.Flying;
PreLoadSounds();
}