public override UserMessage Play(CastleItem item)
{
UserMessage returnMessage = null;
if (playItem != null)
{
if (String.Compare(item.InventoryName, playItem, StringComparison.CurrentCultureIgnoreCase) == 0)
{
returnMessage = new UserMessage();
this.IsVisible = false;
returnMessage.AddLine(showDescription);
}
}
return returnMessage;
}