public void StartCommand(CommandContext context, IEnumerable<string> arguments)
{
Manager.SendToAll("{0} started a game! | send !join to join!", context.Nick);
var started = Manager.UserAdd(context.Nick);
started.CanChooseCards = started.CanVote = true;
Manager.UpdateCzars();
Manager.Data["started"] = started;
Manager.StartState(new WaitForJoin(Manager));
}