public void LimitCommand(CommandContext context, IEnumerable<string> arguments)
{
if (arguments.Count() == 0)
{
SendInContext(context, "The current limit is: {0} {1}", Manager.Limit, Manager.LimitType);
}
else
{
int result;
if (int.TryParse(arguments.First(), out result))
{
Manager.Limit = result;
if (arguments.ElementAtOrDefault(1)?.ToLowerInvariant()?.StartsWith("r") == true)
Manager.LimitType = GameManager.LimitMode.Rounds;
else
Manager.LimitType = GameManager.LimitMode.Points;
Manager.SendPublic(context.Nick, "Set the limit to {0} {1}!", result, Manager.LimitType);
}
else
{
SendInContext(context, "Failed to set the limit");
}
}
}