public void LoadPhaseSetting()
{
ps.flp_Phase.Controls.Clear();
List<Phase> ListPhase;
ListPhase = PhaseBL.GetPhase();
if (ListPhase != null)
{
for (int j = 0; j < ListPhase.Count; j++)
{
if (ListPhase.ElementAt(j).IDContest == contestID)
{
Add_Phase AddPhase = new Add_Phase();
PhaseTag++;
AddPhase.Tag = PhaseTag;
AddPhase.ID_Phase = PhaseTag;
AddPhase.onDelete += AddPhase_onDelete;
AddPhase.lbl_IDPhase.Text = ListPhase.ElementAt(j).IDPhase.ToString();
AddPhase.txt_PhaseName.Text = ListPhase.ElementAt(j).NamePhase;
AddPhase.txt_Time.Text = ListPhase.ElementAt(j).TimePhase.ToString();
AddPhase.txt_Score.Text = ListPhase.ElementAt(j).ScorePhase.ToString();
AddPhase.txt_Minus.Text = ListPhase.ElementAt(j).MinusPhase.ToString();
AddPhase.txt_Sequence.Text = ListPhase.ElementAt(j).Sequence.ToString();
ps.flp_Phase.Controls.Add(AddPhase);
}
}
}
}