private void pause_Click(object sender, EventArgs e)
{
try
{
this.Enabled = false;
if (ServState == State.Paused)
{
ServState = State.Running;
pause.Text = "Pause";
output.Text = "Resumed";
}
else if (ServState == State.Running)
{
ServState = State.Paused;
pause.Text = "Continue";
output.Text = "Paused";
}
stop.Enabled = true;
start.Enabled = false;
}
catch (Exception ex)
{
output.Text = ex.Message + "\r\n";
}
finally
{
this.Enabled = true;
}
}