public override void Draw()
{
base.Draw();
for (int fireIndex = 0; fireIndex < fireMaxNumber; fireIndex++)
{
if (this.fireTexture[fireIndex] != null)
{
Graphics.DrawMesh(MeshPool.plane10, this.fireMatrix[fireIndex], this.fireTexture[fireIndex], 0);
}
}
// Draw party and beer search area when selected.
if (Find.Selector.IsSelected(this))
{
DrawPartyAndBeerSearchAreas(this.Position);
}
}