Camfight.Form1.LoadingEnemyContent C# (CSharp) Method

LoadingEnemyContent() private method

private LoadingEnemyContent ( packet pac ) : void
pac packet
return void
        private void LoadingEnemyContent(packet pac)
        {
            switch (pac.Time)
            {
                case 0:
                    enemy = new Player("player1", Resources.player1, Resources.player1_lh, Resources.player1_rh, Resources.player1_left, Resources.player1_left_lh, Resources.player1_left_rh, Resources.player1_right, Resources.player1_right_lh, Resources.player1_right_rh, Resources.H1, Resources.BGL, Resources.BGR);
                    break;
                case 1:
                    enemy = new Player("player1", Resources.player2, Resources.player2_lh, Resources.player2_rh, Resources.player2_left, Resources.player2_left_lh, Resources.player2_left_rh, Resources.player2_right, Resources.player2_right_lh, Resources.player2_right_rh, Resources.H2, Resources.BGL, Resources.BGR);
                    break;
                case 2:
                    enemy = new Player("player1", Resources.player3, Resources.player3_lh, Resources.player3_rh, Resources.player3_left, Resources.player3_left_lh, Resources.player3_left_rh, Resources.player3_right, Resources.player3_right_lh, Resources.player3_right_rh, Resources.H3, Resources.BGL, Resources.BGR);
                    break;
                case 3:
                    enemy = new Player("player1", Resources.player4, Resources.player4_lh, Resources.player4_rh, Resources.player4_left, Resources.player4_left_lh, Resources.player4_left_rh, Resources.player4_right, Resources.player4_right_lh, Resources.player4_right_rh, Resources.H4, Resources.BGL, Resources.BGR);
                    break;
                default:
                    enemy = new Player("player1", Resources.player2, Resources.player2_lh, Resources.player2_rh, Resources.player2_left, Resources.player2_left_lh, Resources.player2_left_rh, Resources.player2_right, Resources.player2_right_lh, Resources.player2_right_rh, Resources.H2, Resources.BGL, Resources.BGR);
                    break;
            }
        }