private static void GameObject_OnCreate(GameObject sender, EventArgs args)
{
if (sender.Type == GameObjectType.MissileClient)
{
var missile = (MissileClient)sender;
if (missile.Target.Type == GameObjectType.obj_AI_Minion &&
missile.SpellCaster.Type == GameObjectType.obj_AI_Minion)
{
ColisionPoints[missile.Position.InWhatLane()] = missile.Position;
}
}
}
public static class Ally