CameraBuddy.MenuGroups.Inteli.AutoPositionCamera.AddToMenu C# (CSharp) Method

AddToMenu() public method

public AddToMenu ( Menu menuBase ) : void
menuBase Menu
return void
        public override void AddToMenu(Menu menuBase)
        {
            var menu = menuBase.Parent.AddSubMenu("     Auto Position");
            menu.AddLabel("'Auto Position' will automatically move the camera relatively towards Enemy Heroes, Minions, or The Mouse.");
            menu.AddLabel("It will always keep your player visible within the view port.");
            menu.AddSeparator(10);

            DirectCameraTowardsHeroes = AddKeyBind(new KeyBind("Direct Towards Heroes", false, KeyBind.BindTypes.HoldActive));
            DirectCameraTowardsMinions = AddKeyBind(new KeyBind("Direct Towards Minions", false, KeyBind.BindTypes.HoldActive));
            DirectCameraTowardsMouse = AddKeyBind(new KeyBind("Direct Towards Mouse", false, KeyBind.BindTypes.HoldActive));

            HeroDetectionRange = AddSlider(new Slider("Hero Detection Range", 3000, 500, 5000));
            MinionDetectionRange = AddSlider(new Slider("Minion Detection Range", 3000, 500, 5000));

            DrawFocusPoint = AddCheckbox(new CheckBox("Draw Focus Point"));
            DrawCrosshair = AddCheckbox(new CheckBox("Draw Crosshair"));
            DrawDetectionRange = AddCheckbox(new CheckBox("Draw Detection Range"));
            ExtraDistance = AddSlider(new Slider("Extra Distance towards focus point", 100, 0, 1000));


            base.AddToMenu(menu);
        }